SCRIPT DEVELOPMENT AND CONSULTING BY LISA CRON  
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WRITING PROBLEMS AND SOLUTIONS

A Few Common Problems Writers Have:

1. After scanning the first five pages of the screenplay the reader still doesn't have the slightest idea what the story is about. Believe it or not, there are times I've read an entire screenplay and the only possible answer to the question, "What's it about?" is, "It's about a hundred and twenty pages."
2. There is no dramatic tension, meaning there is no conflict. Without conflict, there is no story - it's as simple as that. It is amazing how many writers will go to great pains to set up a situation rife with the possibility of edge of your seat tension, and then blithely have their main character completely avoid it. Sure, in real life resolving conflict before it ignites is a good thing, in fiction the opposite is true!
3. There is dramatic tension, but it doesn't build. Often this is because the stakes don't mount with each successive scene. Instead, the same scene is simply rewritten over and over until the climax. Each scene must move the story forward.
4. Seeming set ups that actually aren't. One VERY IMPORTANT thing to keep in mind is that almost everything in a screenplay reads either as a set up, a payoff or the road from one to the other. So often writers introduce a fact or character to solve a problem in that particular scene, without realizing that it will set up an expectation in the audience's mind. Everything in a screenplay impacts on everything else. This is especially true of characters and events introduced early on. The audience will expect that they will come into play later on, and feel let down if they don't.
5. The characters are too familiar. Up to a point, familiar is good, it makes the audience feel at home, these are people we know. Your job is to give these familiar characters a fresh twist. Familiarity gives us a frame of reference, so when they do something unexpected, we are genuinely surprised. In other words, you've allowed a character we thought we knew inside and out to grow. And that is compelling. Without a fresh twist, no matter how well written, familiar characters come across as stale and often stereotypical.
6. Introducing characters without giving their age. This is a must. If we don't know how old the person is, we can't visualize them. And, a specific age is always better than "thirtyish" or "mid-twenties."
7. Characters suddenly change, usually for the better, in act three merely because it's time for them to, rather than because of anything that's happened. Character changes throughout, from the simplest nuance to the broadest life altering decision, MUST be earned.
8. Introducing new characters late in the script. Don't. We will not care about them in the same way and will feel cheated. Our emotional investment is with the characters we've just spent the last hour and a half with. You can't expect us to care about someone new now.
9. This goes double for anything that even faintly resembles Deus Ex Machina - That is, introducing a new character or fact late in the game that couldn't possibly have been intuited before, but now solves the hero's main problem. Not only will the audience feel cheated, but you'll have totally sacrificed the internal logic of the world you've created. In other words, it's a really bad idea.
10. The subplots don't reflect, mirror or impact on the main storyline. A successful subplot must in some way inform or resonate against the central story. If it doesn't, it stops the story dead. Remember, every scene must move the story forward in some way. In a really good script, each scene - and sometimes just a single word or glance - will advance several storylines at once.
11. Keeping crucial events/facts that the characters would logically know about secret for fear of tipping your hand to the audience. This is a very common mistake. It results in the set up and the payoff coming one immediately after the other, meaning we only find out there's a problem at the moment it's being solved. This not only completely squanders the on going dramatic tension it would otherwise engender, but undermines the believability of your characters.
12. The hero doesn't have anything at risk. We need to know what "doing the right thing" will cost the hero. The same holds true for every other character. Each main character must have something that hangs in the balance. The flip side is that each character has to want something, which, of course, is what they hope to gain by putting something that they already have at risk. There is no truer maxim than the old trusty: Nothing Ventured, Nothing Gained.
13. The writer is so fond of their hero that they don't have the heart to put them into the kind of nerve-wracking jeopardy that keeps the audience on the edge of its seat.
14. There is no genuine force of opposition. Thus, the hero has nothing to play against and so doesn't get the chance prove their worth. As mentioned before, many writers love their hero so much they can't bear to put them in genuine peril. Trouble is, without that they can't truly become a hero!
15. There is a villain but he/she isn't well defined enough. Or, they don't do much. The villain can't be a nebulous threat that never really materializes or acts. A villain has to take action, and that action has to mount. Remember, the villain's job is to put the hero to the test, preferably a test that even the hero doesn't think he/she can pass!
16. The villain isn't good enough. After all, no one is bad to the bone. Or, if they are, they don't see themselves that way. I'm sure even Kenneth Lay thought he was doing a good thing. The point is, black and white characters - whether all bad or all good - are boring. Not to mention impossible to relate to. In fact, sometimes a totally good character is even more off putting than a bad guy. Think about it, that guy in the office who does everything right all the time, has a perfect family life, and his desk is never messy, don't you just hate him? The point is, let your villain be likable - thus accessible - in some small way. The more we can relate to him/her as a human being, the more heinous - and compelling - his/her bad behavior will seem.
17. Way too much detailed stage direction. To be told your stage direction is novelistic is not a compliment. Stage direction should be as short as possible, with nothing superfluous or unnecessary. Remember, less is more. Always.
18. Putting information in the stage direction that isn't visual so the audience will have no way of knowing it. It's amazing how many writers will give their character's backstory in the stage direction. For instance, from an actual script: "DOCTOR BONEAPART, a sadistic physician, lost his license years ago for experimenting on live human beings." Unless he has this information tattooed on his forehead, how on earth could we know that by looking at him?


A List of Pointers...In No Particular Order:

1. Make sure that none of your characters have similar names - a script with main characters named Carl, Carol and Charlie is impossible to follow.
2. Make sure your format is right. It isn't that readers are sticklers for form. It's that they read at warp speed, and if you deviate from the accepted format, it makes your screenplay harder to read. And believe me, the last thing you want to do is needlessly annoy the reader from the start.
3. Make sure that your screenplay isn't printed on both sides of the page. Even though one of the most established agencies does this, and of course, it is ecologically sound, it is much more cumbersome to read. It breaks the flow immeasurably.
4. Here's one you couldn't intuit. Three holes, sure, but only two brads, top and bottom. Three brads brand you as an amateur. Go figure!
5. NEVER use a picture or illustration as a cover page. Ever, ever, ever. Really.

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Lisa Cron
Literary consultant Lisa Cron provides comprehensive script and story analysis, in-depth story development solutions and consulting, for both the professional and the novice.
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Quotes for authors
"You can't wait for inspiration, you have to go after it with a club."
-- Jack London

"The essential is to excite the spectators. If that means playing Hamlet on a flying trapeze or in an aquarium, you do it."
-- Orson Welles

"Give them pleasure. The same pleasure they have when they wake up from a nightmare. "
-- Alfred Hitchcock

"There is no great writing, only great rewriting."
-- Justice Brandeis

"Don't get it right, get it written."
-- James Thurber

"Surprise 'em with what they expect!"
-- Norman Krasna

"The humorous story is told gravely; the teller does his best to conceal the fact that he even dimly suspects that there is anything funny about it."
-- Mark Twain

"Never confuse movement with action."
-- Ernest Hemingway

"Talent is helpful in writing, but guts are absolutely essential."
-- Jessamyn West

"I would never write about anyone who is not at the end of his rope."
-- Stanley Elkin

"Tension is wonderful for making people laugh."
-- John Cleese

"Action is character."
-- F. Scott Fitzgerald

"Don't say the old lady screamed -- bring her on and let her scream."
-- Mark Twain
Lisa Cron...
Ask the Pros: Screenwriting
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